Directing Video Games: 101 Tips for Creative Leaders
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Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru Iwata
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Satoru Iwata was the former Global President and CEO of Nintendo and a… -
Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company
A grand vision defined: The CEO of The Walt Disney Company shares the ideas and values he has used to reinvent one of the most beloved companies in the world, and inspire the people who bring the magi…
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Disrupting the Game: From the Bronx to the Top of Nintendo
WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership less…
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Level Up!: The Guide to Great Video Game Design
Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: Paperback
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile…
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Control Freak: My Epic Adventure Making Video Games
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise.Video games are dominating th…
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Sid Meier's Memoir!: A Life in Computer Games
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” and creator of Civilization.
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Over his four-decade career, Sid Meier has produced some of the world’s mos… -
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Doom Guy: Life in First Person
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero
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John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some o… -
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A Theory Of Fun For Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
Do you love gaming? Do you have ideas for games
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of your own and want to learn how to produce them
professionally?
Longtime game designer Justin Gary has the answers
you seek. After twenty years in th… -
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Long Chills and Case Dough
Long Chills and Case Dough is a previously unpublished short story, written just before Brandon published his first book. It was released to celebrate the finale of the 2023 "Year of Sanderson," and i…
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