The Elusive Shift: How Role-Playing Games Forged Their Identity
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Slaying the Dragon: A Secret History of Dungeons & Dragons
Role-playing game historian Ben Riggs unveils the secret history of TSR ― the company that unleashed imaginations with Dungeons & Dragons , was driven into ruin by disastrous management decisions, and…
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Humble Pi: A Comedy of Maths Errors
An international bestseller
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The book-length answer to anyone who ever put their hand up in math class and asked, "When am I ever going to use this in the real world?"
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The Sun is bloated, diseased, dying perhaps. Beneath its baneful light, Shadrapar, last of all cities, harbours fewer than 100,000 human souls. Built on the ruins of countless civilisations, surviving…
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Disquiet Gods (Sun Eater, #6)
The sixth novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fire.
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Burning Chrome (Sprawl, #0)
Ten tales, from the computer-enhanced hustlers of Johnny Mnemonic to the technofetishist blues of Burning Chrome.
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Johnny Mnemonic (1981)
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Head On (Lock In, #2)
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Wintersmith (Discworld, #35; Tiffany Aching, #3)
Tiffany Aching is a trainee witch — now working for the seriously scary Miss Treason. But when Tiffany witnesses the Dark Dance — the crossover from summer to winter — she does what no one has ever do…
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Thud! (Discworld, #34; City Watch, #7)
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was very far away. It was a long time ago.
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A Theory Of Fun For Game Design
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Enter the fray in this luminous new adventure from Christopher Buehlman, set during the war-torn, goblin-infested years just before The Blacktongue Thief .
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Dungeons & Dragons Art & Arcana: A Visual History
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued p…
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Lock In (Lock In, #1)
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The Black Company (The Chronicles of the Black Company, #1)
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hard-bitten men of the Black Company take their pay and do what they must…
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